Project Exhibited
AI & QA Programmer
Project Exhibited is a first person stealth game set in the 1960’s.
You play as an inventor that uses gadgets in order to break into a Mediterranean Palazzo.
The main challenge are the guards that patrol the villa at night which you will have to outsmart using your gadgets.
Project Information
Development time
32 weeks
Made in
Unreal Engine 4
Team Size
32 People
Supported Platforms
PC & PS4
Planned Release on
Steam
My Contributions
Guard Behaviors
Naming Convention Enforcement
Continuous Integration Pipeline
Guard Behaviors
Sound Group Behavior
When there is a sound that is perceived by multiple guards I coordinate their behavior so that they don’t all flock to the sound source.
Climbing
Extending from ANavLinkProxy I created a navigation link that is easy to place down and allows the guards to climb after the player.
Crouching
To allow the guard to crouch I set the agent height of the NavMesh generation to the crouch height. Designers then have to specify crouch area’s with a blueprint.
Searching Group Behavior
When guards decide to search an area I coordinate their behavior so they each search a different point in the area and don’t check the same place twice
Patrolling with custom path tool
To give the designers an easy way to define paths for the guards, I created a custom, easy to use, path tool.
Disclaimer: The features highlighted here only show part of the work I did. As a lot of my work was in collaboration with Stefano Lazzaroni I like to look at the AI as a team effort. Thus I recommend playing the game to get a complete experience of the AI, and see my work in action.